
We just expected from the game that it could give us a few laughs and a good time for a handful of plays. At least, that's how it looked on that 'let's play'. (Which is a game that can be played with only one copy with couch co-op, btw.) Just like a game such as Overcooked, where we did the campain and never launched it again. I get that some people are willing sink dozens of hours into it, and that they are looking for mastering it to a high degree. But that's not what everyone wants out of a game like that. When I see arguments such as " this game is not for everyone", I just want to say that it's completly false.

This game has the potential of being a casual thing you'll only play a handful of times with a couple friends and be done with it. What's not for everyone is simply its price. Its price basically forces you into playing it for an extended amount of time just to make your investment worth it. It kind of restrict the game to a niche "elite" and completly exclude casual players. That may only be a droplet in the ocean, but for niche indie titles, that may be relevant. Which is why I'm sharing this.Īnyway, after reading the Steam page, it's clear that the devs want it to be a highly competitive game. So we are clearly not the price/game's target audience. We'll probably forget the game until we see a very heavy discount in a few years, or when it'll be sold in something like a humble bundle.

Good luck to the devs, and have fun to everyone who is playing it. We understand that the game can be deep, but it also has the potential of being a casual kind of "party game" (the word is even in the title.). We may play it in a few years as a result, or completly forget its existence.
